It's too quick!
It's too quick!
Is this really supposed to be a game ?
First play I found a bug in this game (calculates solutions wrong). The "controls" aren't good enough forSudoku
Looks like a test game. Background is bad. Collision detection too.
Everything except genre and life management is good. 1 life and then restart from the very beginning ?
WASD for moving but not X for shooting. And it's space for jumping. Up for jumping is bad.
But the game is interesting. Just fix the controls!
It is bugged! And I don't see the point. If you add more cpntent to the game it might become interesting.
And better graphics please.
Bugged...There aren't any real bugs in the game, other than the shimmy that Puppet randomly does (haven't figured that one out yet.) If you're referring to the lv. 5 random win screen, see the bottom of my description - My invisible walls don't always seem to keep the hearts out of Puppet's reach, so that's a level design error that's being worked on.
On the graphics, though - For a flash game, we felt that pixel art was sufficient. The splash and title screens, however, are likely going to be overhauled. What sort of graphics are you used to, might I ask? (Please don't reply with "better ones", because that isn't helpful to me as a developer.)
Also, like I said up above in the description, the game is not finished yet. This is a peek at about 1/3 of what we have planned.
I don't mind the idea of maths + playing but the jump'n'run part is not good.
A real mouse killer! I see no point in playing it.
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Joined on 1/26/13